A cosmic game world rendered in deep indigo starlight

London Game Studio · Est. 2016

We forge worlds worth losing yourself in.

RogueVictoryForge is a Shoreditch studio building original roguelikes, cinematic multiplayer, and hand-crafted game worlds — from first sketch to launch day.

Our Story

A decade of building playable universes

From a two-person prototype in a Leonard Street loft to a full-service studio, we have shipped titles across PC, console, and mobile — always chasing the moment a player forgets the controller is in their hands.

  1. 2016

    The Forge is lit

    Founded above a coffee roastery in Shoreditch with a single Unreal prototype and a stubborn belief that difficulty can be joyful.

  2. 2018

    First shipped title

    Released 'Ashfall Rogue', a permadeath dungeon crawler that hit 90k wishlists and taught us how to balance cruelty and fairness.

  3. 2021

    Multiplayer arm opens

    Built a dedicated netcode team, shipping rollback-based co-op for three external studios across the UK and Europe.

  4. 2024

    24 titles and counting

    Now a 34-person studio spanning design, engineering, and art — with our own engine tooling and a co-development pipeline.

How We Work

From spark to shipped in four moves

Discovery & Vision Sprint
01

Discovery & Vision Sprint

2–3 weeks · from £6,500

We pressure-test your core loop, define the fantasy, and deliver a playable grey-box prototype plus a costed production roadmap.

Production & Systems Build
02

Production & Systems Build

3–9 months · milestone billed

Our design, engineering, and art pods build the vertical slice and scale it — weekly builds, transparent burndown, and open Slack access.

Content & Balance Pass
03

Content & Balance Pass

6–10 weeks · from £18,000

We tune difficulty curves, author encounters, and run internal playtests until the numbers and the feel finally agree.

Launch & Live Support
04

Launch & Live Support

ongoing · from £2,400/mo

Store setup, day-one patch pipeline, and post-launch content drops — we stay in the trenches through your first season.

Player & Partner Voices

What people say after the credits roll

RogueVictoryForge rebuilt our combat feel in six weeks. Our Steam review score jumped from Mixed to Very Positive after their balance pass.
MMarcus T.Creative Director, Manchester
Their netcode team gave our indie co-op title rollback that punches way above our budget. Rock-solid across 200ms connections.
PPriya R.Solo Developer, Bristol
I've bought every title they've shipped. 'Ashfall Rogue' ate 300 hours of my life and I regret none of it. The art direction is unreal.
DDaniel K.Player, Leeds
We co-developed a console port with them on a brutal deadline. Weekly milestones, zero drama, and they hit every date. Rare in this industry.
SSofia L.Executive Producer, London

Engagements

Ways to work with the forge

Prototype

£6,500fixed sprint
  • 2–3 week vision sprint
  • Playable grey-box build
  • Core loop pressure-test
  • Costed production roadmap
  • One revision round
Book a sprint
Most chosen

Full Production

from £120kmilestone billed
  • Dedicated design + eng + art pod
  • Vertical slice to full build
  • Weekly builds & burndown
  • Custom engine tooling
  • Direct studio Slack access
  • Launch prep included
Scope a project

Live Support

£2,400per month
  • Day-one patch pipeline
  • Seasonal content drops
  • Crash & telemetry triage
  • Store & platform updates
  • Community build cadence
Keep it live

All prices exclude VAT. Studio hours: Mon–Fri, 9:30–18:00 GMT, at 56 Leonard Street.

Start a Project

Tell us about the world you want to build

Pitch us your game, your port, or your problem. We reply to every serious enquiry within two working days from our Shoreditch studio.

Studio
56 Leonard Street, Shoreditch, London EC2A 4QS
Hours
Mon–Fri · 9:30–18:00 GMT