01Discovery & Vision Sprint
2–3 weeks · from £6,500
We pressure-test your core loop, define the fantasy, and deliver a playable grey-box prototype plus a costed production roadmap.

London Game Studio · Est. 2016
RogueVictoryForge is a Shoreditch studio building original roguelikes, cinematic multiplayer, and hand-crafted game worlds — from first sketch to launch day.
Our Story
From a two-person prototype in a Leonard Street loft to a full-service studio, we have shipped titles across PC, console, and mobile — always chasing the moment a player forgets the controller is in their hands.
Founded above a coffee roastery in Shoreditch with a single Unreal prototype and a stubborn belief that difficulty can be joyful.
Released 'Ashfall Rogue', a permadeath dungeon crawler that hit 90k wishlists and taught us how to balance cruelty and fairness.
Built a dedicated netcode team, shipping rollback-based co-op for three external studios across the UK and Europe.
Now a 34-person studio spanning design, engineering, and art — with our own engine tooling and a co-development pipeline.
Selected Work




How We Work
012–3 weeks · from £6,500
We pressure-test your core loop, define the fantasy, and deliver a playable grey-box prototype plus a costed production roadmap.
023–9 months · milestone billed
Our design, engineering, and art pods build the vertical slice and scale it — weekly builds, transparent burndown, and open Slack access.
036–10 weeks · from £18,000
We tune difficulty curves, author encounters, and run internal playtests until the numbers and the feel finally agree.
04ongoing · from £2,400/mo
Store setup, day-one patch pipeline, and post-launch content drops — we stay in the trenches through your first season.
Player & Partner Voices
“RogueVictoryForge rebuilt our combat feel in six weeks. Our Steam review score jumped from Mixed to Very Positive after their balance pass.”
“Their netcode team gave our indie co-op title rollback that punches way above our budget. Rock-solid across 200ms connections.”
“I've bought every title they've shipped. 'Ashfall Rogue' ate 300 hours of my life and I regret none of it. The art direction is unreal.”
“We co-developed a console port with them on a brutal deadline. Weekly milestones, zero drama, and they hit every date. Rare in this industry.”
Engagements
All prices exclude VAT. Studio hours: Mon–Fri, 9:30–18:00 GMT, at 56 Leonard Street.
Start a Project
Pitch us your game, your port, or your problem. We reply to every serious enquiry within two working days from our Shoreditch studio.